Do sales really mean success? Call of Duty: Black Ops earned $360 million dollars in its first 24 hours of release. Halo: Reach earned $200 million dollars in its first 24 hours of release. Starcraft II sold 1 million copies in 24 hours and 1.5 million copies in 48 hours. These three games are huge, all released in 2010, all online and are all played in huge quantities today.
Now, as a critic, I play a lot of games, including the ones above. I played the solo missions, and had some fun, but we all know the real reason they were made was for online multiplayer. You can’t review these games and not play them online; it’s like buying a ruby ducky and never putting it in the bath.
So off I go. Now I like to think that I can hold my own in games. Even though I am a girl I never, ever played games with other girls, it was always with boys and I had to get better or cop flak. But however good I am, I’ll never be able to play enough to fully enjoy the game. I kinda get owned. This is what is like for a critic like me to review an online game – like the ones above.
|Weapons||Oh, that guy killed me fast, what gun was that?|
|Levels||I haven’t played this level! No, wait – I have!|
|Addictiveness||I won a match! Ok – I’ll play some more.|
|Story||Ok… so WHY are we fighting??|
|Upgrades||I reckon if I get this I won’t lose as fast.|
|Tactics||Now that worked well….on me.|
You get the idea. For the fans, you find one game you like and play it over and over again. You have almost endless playability, but what you lose is the story line. A good multiplayer nowadays rates high due to its level of addictiveness. In Black Ops alone, there have been 1.1 trillion shots fired and 5.1 billion headshots – and counting.
Therefore it is no surprise that the game voted IGN Australia’s game of the year, The Academy of Interactive Arts and Sciences and BAFTAS game of the year and BAFTAS Best Game of 2010 was… Mass Effect 2. Go critics!
But the fans don’t care; they are too busy playing online.